Halo: Reach - Microsoft Game Studios - Xbox 360
Completed a variety of assets for this game from organic to hard surface including characters, creatures, vehicles, weapons, props from concept to completion and in engine setup.
Created high resolution source models, in game models, map projections, texturing, advance materials, rigging, animation, collision/physics models, destruction states.
Teamed with designers and other artists for special prototypes or one-off tasks.
Helped create an environment space for a multi/single player map M35.
Halo: ODST - Microsoft Game Studios - Xbox 360
Worked on the Xbox Live Arcade: Avatar Character awards that were given for in game achievements.
Created statue center pieces for one of the games firefight maps.